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8b778e8106
* Load all beatmaps in bulk for SubScreenBeatmapSelect * Fix tests no longer working due to drawable changes * Remove test that no longer makes sense * Split matchmaking panel into subclasses for each panel type * Adjust tests to match new structure * Add `ConfigureAwait` * Display loading spinner while beatmaps are being fetched * Fix test failure * Load playlist items directly in `LoadComplete` * Convert `MatchmakingSelectPanel` card content classes into nested classes * Wait for panels to be loaded before operating on them * Add ConfigureAwait() --------- Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match.BeatmapSelect
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{
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public partial class MatchmakingSelectPanel
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{
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public partial class CardContentRandom : CardContent
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{
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public override AvatarOverlay SelectionOverlay => selectionOverlay;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private AvatarOverlay selectionOverlay = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background2,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Horizontal = 10,
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Vertical = 4
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},
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children =
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[
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new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(32),
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Icon = FontAwesome.Solid.Random,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Random",
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}
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]
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},
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selectionOverlay = new AvatarOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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}
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}
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}
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};
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}
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}
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}
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}
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