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osu-lazer/osu.Game/Screens/Edit/CreateNewDifficultyDialog.cs
2022-06-17 16:37:17 +09:00

48 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public class CreateNewDifficultyDialog : PopupDialog
{
/// <summary>
/// Delegate used to create new difficulties.
/// A value of <see langword="true"/> in the <c>createCopy</c> parameter
/// indicates that the new difficulty should be an exact copy of an existing one;
/// otherwise, the new difficulty should have its hitobjects and beatmap-level settings cleared.
/// </summary>
public delegate void CreateNewDifficulty(bool createCopy);
public CreateNewDifficultyDialog(CreateNewDifficulty createNewDifficulty)
{
HeaderText = "Would you like to create a blank difficulty?";
Icon = FontAwesome.Regular.Clone;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = "Yeah, let's start from scratch!",
Action = () => createNewDifficulty.Invoke(false)
},
new PopupDialogCancelButton
{
Text = "No, create an exact copy of this difficulty",
Action = () => createNewDifficulty.Invoke(true)
},
new PopupDialogCancelButton
{
Text = "I changed my mind, I want to keep editing this difficulty",
Action = () => { }
}
};
}
}
}