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osu-lazer/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs

51 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Scoring
{
public partial class ManiaScoreProcessor : ScoreProcessor
{
private const double combo_base = 4;
public ManiaScoreProcessor()
: base(new ManiaRuleset())
{
}
protected override double ComputeTotalScore()
{
return (
200000 * ComboPortion / MaxComboPortion +
800000 * Math.Pow(Accuracy.Value, 2 + 2 * Accuracy.Value) * ((double)CurrentBasicJudgements / MaxBasicJudgements) +
BonusPortion
) * ScoreMultiplier;
}
protected override void AddScoreChange(JudgementResult result)
{
var change = computeScoreChange(result);
ComboPortion += change.combo;
BonusPortion += change.bonus;
}
protected override void RemoveScoreChange(JudgementResult result)
{
var change = computeScoreChange(result);
ComboPortion -= change.combo;
BonusPortion -= change.bonus;
}
private (double combo, double bonus) computeScoreChange(JudgementResult result)
{
if (result.Type.IsBonus())
return (0, Judgement.ToNumericResult(result.Type));
return (Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAtJudgement, combo_base)), Math.Log(400, combo_base)), 0);
}
}
}