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e45d456324
If `createRandomScore()` happened to randomly pick the highest total score when called with `friend` as the sole argument, that particular score would not be pink. `GetScoreByUsername()` would arbitrarily pick the first score for the user, so in this particular case where a friend had the number 1 score, the test would wrongly fail. Fix by checking whether any of the 3 added friend scores have received the pink colour. Because there is more than 1 friend score in the test, doing so ensures that at least one of those should eventually become pink (because, obviously, you can't have two scores at number 1).
222 lines
9.3 KiB
C#
222 lines
9.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.PolygonExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public partial class TestSceneGameplayLeaderboard : OsuTestScene
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{
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private TestGameplayLeaderboard leaderboard;
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private readonly BindableLong playerScore = new BindableLong();
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public TestSceneGameplayLeaderboard()
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{
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AddStep("toggle expanded", () =>
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{
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if (leaderboard != null)
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leaderboard.Expanded.Value = !leaderboard.Expanded.Value;
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});
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AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
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}
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[Test]
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public void TestLayoutWithManyScores()
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{
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createLeaderboard();
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AddStep("add many scores in one go", () =>
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{
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for (int i = 0; i < 32; i++)
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createRandomScore(new APIUser { Username = $"Player {i + 1}" });
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// Add player at end to force an animation down the whole list.
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playerScore.Value = 0;
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createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
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});
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// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
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// has caused layout to not work in the past.
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AddUntilStep("wait for fill flow layout",
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() => leaderboard.ChildrenOfType<FillFlowContainer<GameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
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AddUntilStep("wait for some scores not masked away",
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() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddStep("change score to middle", () => playerScore.Value = 1000000);
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AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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AddStep("change score to first", () => playerScore.Value = 5000000);
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AddWaitStep("wait for movement", 5);
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AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
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}
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[Test]
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public void TestPlayerScore()
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{
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createLeaderboard();
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addLocalPlayer();
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var player2Score = new BindableLong(1234567);
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var player3Score = new BindableLong(1111111);
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AddStep("add player 2", () => createLeaderboardScore(player2Score, new APIUser { Username = "Player 2" }));
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AddStep("add player 3", () => createLeaderboardScore(player3Score, new APIUser { Username = "Player 3" }));
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AddUntilStep("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
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AddUntilStep("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
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AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
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AddStep("set score above player 3", () => player2Score.Value = playerScore.Value - 500);
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AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
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AddUntilStep("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2));
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AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
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AddStep("set score below players", () => player2Score.Value = playerScore.Value - 123456);
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AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
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AddUntilStep("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2));
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AddUntilStep("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
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}
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[Test]
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public void TestRandomScores()
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{
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createLeaderboard();
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addLocalPlayer();
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int playerNumber = 1;
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AddRepeatStep("add player with random score", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
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}
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[Test]
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public void TestExistingUsers()
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{
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createLeaderboard();
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addLocalPlayer();
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AddStep("add peppy", () => createRandomScore(new APIUser { Username = "peppy", Id = 2 }));
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AddStep("add smoogipoo", () => createRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
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AddStep("add flyte", () => createRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
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AddStep("add frenzibyte", () => createRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
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}
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[Test]
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public void TestMaxHeight()
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{
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createLeaderboard();
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addLocalPlayer();
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int playerNumber = 1;
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AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
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checkHeight(4);
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AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
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checkHeight(8);
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AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
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checkHeight(8);
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void checkHeight(int panelCount)
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=> AddAssert($"leaderboard height is {panelCount} panels high", () => leaderboard.DrawHeight == (GameplayLeaderboardScore.PANEL_HEIGHT + leaderboard.Spacing) * panelCount);
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}
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[Test]
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public void TestFriendScore()
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{
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APIUser friend = new APIUser { Username = "my friend", Id = 10000 };
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createLeaderboard();
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addLocalPlayer();
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AddStep("Add friend to API", () =>
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{
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var api = (DummyAPIAccess)API;
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api.Friends.Clear();
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api.Friends.Add(friend);
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});
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int playerNumber = 1;
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AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
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AddUntilStep("no pink color scores",
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() => leaderboard.ChildrenOfType<Box>().Select(b => ((Colour4)b.Colour).ToHex()),
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() => Does.Not.Contain("#FF549A"));
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AddRepeatStep("add 3 friend score", () => createRandomScore(friend), 3);
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AddUntilStep("at least one friend score is pink",
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() => leaderboard.GetAllScoresForUsername("my friend")
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.SelectMany(score => score.ChildrenOfType<Box>())
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.Select(b => ((Colour4)b.Colour).ToHex()),
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() => Does.Contain("#FF549A"));
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}
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private void addLocalPlayer()
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{
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AddStep("add local player", () =>
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{
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playerScore.Value = 1222333;
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createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
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});
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}
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private void createLeaderboard()
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{
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AddStep("create leaderboard", () =>
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{
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Child = leaderboard = new TestGameplayLeaderboard
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(2),
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};
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});
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}
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private void createRandomScore(APIUser user) => createLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
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private void createLeaderboardScore(BindableLong score, APIUser user, bool isTracked = false)
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{
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var leaderboardScore = leaderboard.Add(user, isTracked);
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leaderboardScore.TotalScore.BindTo(score);
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}
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private partial class TestGameplayLeaderboard : GameplayLeaderboard
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{
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public float Spacing => Flow.Spacing.Y;
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public bool CheckPositionByUsername(string username, int? expectedPosition)
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{
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var scoreItem = Flow.FirstOrDefault(i => i.User?.Username == username);
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return scoreItem != null && scoreItem.ScorePosition == expectedPosition;
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}
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public IEnumerable<GameplayLeaderboardScore> GetAllScoresForUsername(string username)
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=> Flow.Where(i => i.User?.Username == username);
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}
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}
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}
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