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38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Online.API;
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namespace osu.Game.Online.RealtimeMultiplayer
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{
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[Serializable]
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public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
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{
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public int BeatmapID { get; set; }
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public int RulesetID { get; set; }
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public string BeatmapChecksum { get; set; } = string.Empty;
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public string Name { get; set; } = "Unnamed room";
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[NotNull]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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public bool Equals(MultiplayerRoomSettings other)
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=> BeatmapID == other.BeatmapID
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&& BeatmapChecksum == other.BeatmapChecksum
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&& Mods.SequenceEqual(other.Mods)
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&& RulesetID == other.RulesetID
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&& Name.Equals(other.Name, StringComparison.Ordinal);
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public override string ToString() => $"Name:{Name} Beatmap:{BeatmapID} ({BeatmapChecksum}) Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
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}
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}
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