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osu-lazer/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Beatmaps/PippidonBeatmapConverter.cs
2021-04-05 11:41:40 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Pippidon.Objects;
using osuTK;
namespace osu.Game.Rulesets.Pippidon.Beatmaps
{
public class PippidonBeatmapConverter : BeatmapConverter<PippidonHitObject>
{
public PippidonBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
{
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
protected override IEnumerable<PippidonHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
yield return new PippidonHitObject
{
Samples = original.Samples,
StartTime = original.StartTime,
Position = (original as IHasPosition)?.Position ?? Vector2.Zero,
};
}
}
}