mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:57:24 +08:00
404 lines
19 KiB
C#
404 lines
19 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public class TestSceneSliderInput : RateAdjustedBeatmapTestScene
|
|
{
|
|
private const double time_before_slider = 250;
|
|
private const double time_slider_start = 1500;
|
|
private const double time_during_slide_1 = 2500;
|
|
private const double time_during_slide_2 = 3000;
|
|
private const double time_during_slide_3 = 3500;
|
|
private const double time_during_slide_4 = 3800;
|
|
private const double time_slider_end = 4000;
|
|
|
|
private List<JudgementResult> judgementResults;
|
|
|
|
[Test]
|
|
public void TestPressBothKeysSimultaneouslyAndReleaseOne()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
|
});
|
|
|
|
AddAssert("Tracking retained", assertMaxJudge);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key before a slider starts
|
|
/// - Press the other key on the slider head timed correctly while holding the original key
|
|
/// - Release the latter pressed key
|
|
/// Expected Result:
|
|
/// A passing test case will have the cursor lose tracking on replay frame 3.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestInvalidKeyTransfer()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
|
|
});
|
|
|
|
AddAssert("Tracking lost", assertMidSliderJudgementFail);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key on the slider head timed correctly
|
|
/// - Press the other key in the middle of the slider while holding the original key
|
|
/// - Release the original key used to hit the slider
|
|
/// Expected Result:
|
|
/// A passing test case will have the cursor continue tracking on replay frame 3.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestLeftBeforeSliderThenRightThenLettingGoOfLeft()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_during_slide_1 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
|
|
});
|
|
|
|
AddAssert("Tracking retained", assertMaxJudge);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key on the slider head timed correctly
|
|
/// - Press the other key in the middle of the slider while holding the original key
|
|
/// - Release the new key that was pressed second
|
|
/// Expected Result:
|
|
/// A passing test case will have the cursor continue tracking on replay frame 3.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingRetentionLeftRightLeft()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
|
});
|
|
|
|
AddAssert("Tracking retained", assertMaxJudge);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key before a slider starts
|
|
/// - Press the other key on the slider head timed correctly while holding the original key
|
|
/// - Release the key that was held down before the slider started.
|
|
/// Expected Result:
|
|
/// A passing test case will have the cursor continue tracking on replay frame 3
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingLeftBeforeSliderToRight()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
|
});
|
|
|
|
AddAssert("Tracking retained", assertMaxJudge);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key before a slider starts
|
|
/// - Hold the key down throughout the slider without pressing any other buttons.
|
|
/// Expected Result:
|
|
/// A passing test case will have the cursor track the slider, but miss the slider head.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingPreclicked()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
|
|
});
|
|
|
|
AddAssert("Tracking retained, sliderhead miss", assertHeadMissTailTracked);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key before a slider starts
|
|
/// - Hold the key down after the slider starts
|
|
/// - Move the cursor away from the slider body
|
|
/// - Move the cursor back onto the body
|
|
/// Expected Result:
|
|
/// A passing test case will have the cursor track the slider, miss the head, miss the ticks where its outside of the body, and resume tracking when the cursor returns.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingReturnMidSlider()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
|
|
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
|
|
});
|
|
|
|
AddAssert("Tracking re-acquired", assertMidSliderJudgements);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key before a slider starts
|
|
/// - Press the other key on the slider head timed correctly while holding the original key
|
|
/// - Release the key used to hit the slider head
|
|
/// - While holding the first key, move the cursor away from the slider body
|
|
/// - Still holding the first key, move the cursor back to the slider body
|
|
/// Expected Result:
|
|
/// A passing test case will have the slider not track despite having the cursor return to the slider body.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingReturnMidSliderKeyDownBefore()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
|
|
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
|
|
});
|
|
|
|
AddAssert("Tracking lost", assertMidSliderJudgementFail);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Wait for the slider to reach a mid-point
|
|
/// - Press a key away from the slider body
|
|
/// - While holding down the key, move into the slider body
|
|
/// Expected Result:
|
|
/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingMidSlider()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(150, 150), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
|
|
new OsuReplayFrame { Position = new Vector2(200, 200), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
|
|
});
|
|
|
|
AddAssert("Tracking acquired", assertMidSliderJudgements);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key before the slider starts
|
|
/// - Press another key on the slider head while holding the original key
|
|
/// - Move out of the slider body while releasing the two pressed keys
|
|
/// - Move back into the slider body while pressing any key.
|
|
/// Expected Result:
|
|
/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestMidSliderTrackingAcquired()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_1 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_2 },
|
|
});
|
|
|
|
AddAssert("Tracking acquired", assertMidSliderJudgements);
|
|
}
|
|
|
|
[Test]
|
|
public void TestMidSliderTrackingAcquiredWithMouseDownOutsideSlider()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_before_slider },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
|
|
});
|
|
|
|
AddAssert("Tracking acquired", assertMidSliderJudgements);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key on the slider head
|
|
/// - While holding the key, move outside of the slider body with the cursor
|
|
/// - Release the key while outside of the slider body
|
|
/// - Press the key again while outside of the slider body
|
|
/// - Move back into the slider body while holding the pressed key
|
|
/// Expected Result:
|
|
/// A passing test case will have the slider track the cursor after the cursor enters the slider body.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingReleasedValidKey()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_1 },
|
|
new OsuReplayFrame { Position = new Vector2(100, 100), Time = time_during_slide_2 },
|
|
new OsuReplayFrame { Position = new Vector2(100, 100), Actions = { OsuAction.LeftButton }, Time = time_during_slide_3 },
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_during_slide_4 },
|
|
});
|
|
|
|
AddAssert("Tracking acquired", assertMidSliderJudgements);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key on the slider head
|
|
/// - While holding the key, move cursor close to the edge of tracking area
|
|
/// - Keep the cursor on the edge of tracking area until the slider ends
|
|
/// Expected Result:
|
|
/// A passing test case will have the slider track the cursor throughout the whole test.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingAreaEdge()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
|
|
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
|
});
|
|
|
|
AddAssert("Tracking kept", assertMaxJudge);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scenario:
|
|
/// - Press a key on the slider head
|
|
/// - While holding the key, move cursor just outside the tracking area
|
|
/// - Keep the cursor just outside the tracking area until the slider ends
|
|
/// Expected Result:
|
|
/// A passing test case will have the slider drop the tracking on frame 2.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTrackingAreaOutsideEdge()
|
|
{
|
|
performTest(new List<ReplayFrame>
|
|
{
|
|
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
|
|
new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
|
|
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
|
});
|
|
|
|
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
|
}
|
|
|
|
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
|
|
|
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
|
|
|
|
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
|
|
|
|
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
|
|
|
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
|
|
|
private const float slider_path_length = 25;
|
|
|
|
private void performTest(List<ReplayFrame> frames)
|
|
{
|
|
AddStep("load player", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
|
{
|
|
HitObjects =
|
|
{
|
|
new Slider
|
|
{
|
|
StartTime = time_slider_start,
|
|
Position = new Vector2(0, 0),
|
|
DifficultyControlPoint = new DifficultyControlPoint { SliderVelocity = 0.1f },
|
|
Path = new SliderPath(PathType.PerfectCurve, new[]
|
|
{
|
|
Vector2.Zero,
|
|
new Vector2(slider_path_length, 0),
|
|
}, slider_path_length),
|
|
}
|
|
},
|
|
BeatmapInfo =
|
|
{
|
|
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
|
Ruleset = new OsuRuleset().RulesetInfo
|
|
},
|
|
});
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p) judgementResults.Add(result);
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
judgementResults = new List<JudgementResult>();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|