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osu-lazer/osu.Game/IO/Serialization/IJsonSerializable.cs
2019-01-24 17:43:03 +09:00

36 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
namespace osu.Game.IO.Serialization
{
public interface IJsonSerializable
{
}
public static class JsonSerializableExtensions
{
public static string Serialize(this IJsonSerializable obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings());
public static T Deserialize<T>(this string objString) => JsonConvert.DeserializeObject<T>(objString, CreateGlobalSettings());
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
/// <summary>
/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
/// </summary>
/// <returns></returns>
public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
{
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
Formatting = Formatting.Indented,
ObjectCreationHandling = ObjectCreationHandling.Replace,
DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
Converters = new JsonConverter[] { new Vector2Converter() },
ContractResolver = new KeyContractResolver()
};
}
}