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osu-lazer/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs
Dean Herbert b86f387fd3
Fix the width of vertical attribute display numbers
Not necessarily required to fix the issue at hand, but probably good
practice here.
2023-12-15 15:04:22 +09:00

138 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK.Graphics;
namespace osu.Game.Overlays.Mods
{
public partial class VerticalAttributeDisplay : Container, IHasCurrentValue<double>
{
public Bindable<double> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
public Bindable<ModEffect> AdjustType = new Bindable<ModEffect>();
/// <summary>
/// Text to display in the top area of the display.
/// </summary>
public LocalisableString Label { get; protected set; }
private readonly EffectCounter counter;
private readonly OsuSpriteText text;
[Resolved]
private OsuColour colours { get; set; } = null!;
private void updateTextColor()
{
Color4 newColor;
switch (AdjustType.Value)
{
case ModEffect.NotChanged:
newColor = Color4.White;
break;
case ModEffect.DifficultyReduction:
newColor = colours.ForModType(ModType.DifficultyReduction);
break;
case ModEffect.DifficultyIncrease:
newColor = colours.ForModType(ModType.DifficultyIncrease);
break;
default:
throw new ArgumentOutOfRangeException(nameof(AdjustType.Value));
}
text.Colour = newColor;
counter.Colour = newColor;
}
public VerticalAttributeDisplay(LocalisableString label)
{
Label = label;
AutoSizeAxes = Axes.X;
Origin = Anchor.CentreLeft;
Anchor = Anchor.CentreLeft;
AdjustType.BindValueChanged(_ => updateTextColor());
InternalChild = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
Width = 50,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
text = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = Label,
Margin = new MarginPadding { Horizontal = 15 }, // to reserve space for 0.XX value
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold)
},
counter = new EffectCounter
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Current = { BindTarget = Current },
}
}
};
}
public static ModEffect CalculateEffect(double oldValue, double newValue)
{
if (Precision.AlmostEquals(newValue, oldValue, 0.01))
return ModEffect.NotChanged;
if (newValue < oldValue)
return ModEffect.DifficultyReduction;
return ModEffect.DifficultyIncrease;
}
public enum ModEffect
{
NotChanged,
DifficultyReduction,
DifficultyIncrease,
}
private partial class EffectCounter : RollingCounter<double>
{
protected override double RollingDuration => 500;
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0.0#");
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
{
Font = OsuFont.Default.With(size: 18, weight: FontWeight.SemiBold)
};
}
}
}