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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs
2022-06-17 16:37:17 +09:00

54 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderCircleOverlay : CompositeDrawable
{
protected readonly HitCirclePiece CirclePiece;
private readonly Slider slider;
private readonly SliderPosition position;
private readonly HitCircleOverlapMarker marker;
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
this.slider = slider;
this.position = position;
InternalChildren = new Drawable[]
{
marker = new HitCircleOverlapMarker(),
CirclePiece = new HitCirclePiece(),
};
}
protected override void Update()
{
base.Update();
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
CirclePiece.UpdateFrom(circle);
marker.UpdateFrom(circle);
}
public override void Hide()
{
CirclePiece.Hide();
}
public override void Show()
{
CirclePiece.Show();
}
}
}