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osu-lazer/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs

175 lines
5.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarModeSelector : KeyBindingContainer<int>
{
private const float padding = 10;
private readonly FillFlowContainer modeButtons;
private readonly Drawable modeButtonLine;
private ToolbarModeButton activeButton;
private int rulesetCount;
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public ToolbarModeSelector()
{
RelativeSizeAxes = Axes.Y;
Children = new[]
{
new OpaqueBackground(),
modeButtons = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },
},
modeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
},
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
}
}
};
}
public override IEnumerable<osu.Framework.Input.Bindings.KeyBinding> DefaultKeyBindings
{
get
{
var keybinds = new List<osu.Framework.Input.Bindings.KeyBinding>();
for (int i = 0; i < Math.Min(rulesetCount, 10); i++)
{
InputKey numberKey;
if (i == 9)
numberKey = InputKey.Number0;
else
numberKey = (InputKey)i + 110;
keybinds.Add(new osu.Framework.Input.Bindings.KeyBinding(new[] { InputKey.Control, numberKey }, i));
}
return keybinds;
}
}
private class RulesetSwitcherInputHandler : Container, IKeyBindingHandler<int>
{
private Bindable<RulesetInfo> ruleset;
private RulesetStore rulesets;
public RulesetSwitcherInputHandler(Bindable<RulesetInfo> ruleset, RulesetStore rulesets)
{
this.ruleset = ruleset;
this.rulesets = rulesets;
}
public bool OnPressed(int action)
{
ruleset.Value = rulesets.GetRuleset(action);
return true;
}
public bool OnReleased(int action) => false;
}
[BackgroundDependencyLoader(true)]
private void load(RulesetStore rulesets, OsuGame game)
{
this.rulesetCount = rulesets.AvailableRulesets.Count();
foreach (var r in rulesets.AvailableRulesets)
{
modeButtons.Add(new ToolbarModeButton
{
Ruleset = r,
Action = delegate
{
ruleset.Value = r;
}
});
}
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
if (game != null)
ruleset.BindTo(game.Ruleset);
else
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
Add(new RulesetSwitcherInputHandler(ruleset, rulesets));
}
public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update()
{
base.Update();
Size = new Vector2(modeButtons.DrawSize.X, 1);
}
private void rulesetChanged(RulesetInfo ruleset)
{
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
{
bool isActive = m.Ruleset.ID == ruleset.ID;
m.Active = isActive;
if (isActive)
activeButton = m;
}
activeMode.Invalidate();
}
private Cached activeMode = new Cached();
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!activeMode.IsValid)
{
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
activeMode.Validate();
}
}
}
}