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osu-lazer/osu.Game/Rulesets/Mods/ModRandomOsu.cs
T
2021-04-25 01:02:03 +02:00

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1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRandomOsu : Mod, IApplicableToBeatmap
{
public override string Name => "Random";
public override string Acronym => "RD";
public override IconUsage? Icon => OsuIcon.Dice;
public override ModType Type => ModType.Fun;
public override string Description => "Practice your reaction time!";
public override double ScoreMultiplier => 1;
public override bool Ranked => false;
[SettingSource("Circles", "Hit circles appear at random positions")]
public Bindable<bool> RandomiseCirclePositions { get; } = new BindableBool
{
Default = true,
Value = true,
};
[SettingSource("Sliders", "Sliders appear at random positions")]
public Bindable<bool> RandomiseSliderPositions { get; } = new BindableBool
{
Default = true,
Value = true,
};
[SettingSource("Spinners", "Spinners appear at random positions")]
public Bindable<bool> RandomiseSpinnerPositions { get; } = new BindableBool
{
Default = true,
Value = true,
};
public void ApplyToBeatmap(IBeatmap beatmap) => RandomiseHitObjectPositions(beatmap);
protected abstract void RandomiseHitObjectPositions(IBeatmap beatmap);
}
}