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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneHitCircleLongCombo : PlayerTestScene
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{
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public TestSceneHitCircleLongCombo()
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: base(new OsuRuleset())
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{
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
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Ruleset = ruleset
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}
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};
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for (int i = 0; i < 512; i++)
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if (i % 32 < 20)
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beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
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return beatmap;
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}
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}
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}
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