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64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Video;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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namespace osu.Game.Tournament.Components
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{
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public class TourneyVideo : CompositeDrawable
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{
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private readonly VideoSprite video;
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private readonly ManualClock manualClock;
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public TourneyVideo(Stream stream)
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{
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if (stream == null)
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{
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InternalChild = new Box
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{
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Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.3f), OsuColour.Gray(0.6f)),
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RelativeSizeAxes = Axes.Both,
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};
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}
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else
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{
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InternalChild = video = new VideoSprite(stream)
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{
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Clock = new FramedClock(manualClock = new ManualClock())
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};
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}
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}
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public bool Loop
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{
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set
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{
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if (video != null)
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video.Loop = value;
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}
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}
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protected override void Update()
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{
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base.Update();
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if (manualClock != null && Clock.ElapsedFrameTime < 100)
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{
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// we want to avoid seeking as much as possible, because we care about performance, not sync.
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// to avoid seeking completely, we only increment out local clock when in an updating state.
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manualClock.CurrentTime += Clock.ElapsedFrameTime;
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}
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}
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}
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}
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