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21 lines
582 B
C#
21 lines
582 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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namespace osu.Game.Rulesets.UI
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{
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public interface IFrameStableClock : IFrameBasedClock
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{
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IBindable<bool> IsCatchingUp { get; }
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/// <summary>
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/// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
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/// </summary>
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IBindable<bool> WaitingOnFrames { get; }
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}
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}
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