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osu-lazer/osu.Game/Rulesets/Replays/ReplayFrame.cs
2022-06-17 16:37:17 +09:00

35 lines
912 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using MessagePack;
using osu.Game.Online.Spectator;
namespace osu.Game.Rulesets.Replays
{
[MessagePackObject]
public class ReplayFrame
{
/// <summary>
/// The time at which this <see cref="ReplayFrame"/> takes place.
/// </summary>
[Key(0)]
public double Time;
/// <summary>
/// A <see cref="FrameHeader"/> containing the state of a play after this <see cref="ReplayFrame"/> takes place.
/// May be omitted where exact per-frame accuracy is not required.
/// </summary>
[IgnoreMember]
public FrameHeader? Header;
public ReplayFrame()
{
}
public ReplayFrame(double time)
{
Time = time;
}
}
}