1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 03:27:25 +08:00
osu-lazer/osu.Game/Screens/Edit/Timing/EffectSection.cs

99 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Screens.Edit.Timing
{
internal partial class EffectSection : Section<EffectControlPoint>
{
private LabelledSwitchButton kiai = null!;
private SliderWithTextBoxInput<double> scrollSpeedSlider = null!;
[BackgroundDependencyLoader]
private void load()
{
Flow.AddRange(new Drawable[]
{
kiai = new LabelledSwitchButton { Label = "Kiai Time" },
scrollSpeedSlider = new SliderWithTextBoxInput<double>("Scroll Speed")
{
Current = new EffectControlPoint().ScrollSpeedBindable,
KeyboardStep = 0.1f
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
kiai.Current.BindValueChanged(_ => saveChanges());
scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges());
var drawableRuleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateDrawableRulesetWith(Beatmap.PlayableBeatmap);
if (drawableRuleset is not IDrawableScrollingRuleset scrollingRuleset || scrollingRuleset.VisualisationMethod == ScrollVisualisationMethod.Constant)
scrollSpeedSlider.Hide();
void saveChanges()
{
if (!isRebinding) ChangeHandler?.SaveState();
}
}
private bool isRebinding;
protected override void OnControlPointChanged(ValueChangedEvent<EffectControlPoint?> point)
{
scrollSpeedSlider.Current.ValueChanged -= updateControlPointFromSlider;
if (point.NewValue is EffectControlPoint newEffectPoint)
{
isRebinding = true;
kiai.Current = newEffectPoint.KiaiModeBindable;
scrollSpeedSlider.Current = new BindableDouble
{
MinValue = 0.01,
MaxValue = 10,
Precision = 0.01,
Value = newEffectPoint.ScrollSpeedBindable.Value
};
scrollSpeedSlider.Current.ValueChanged += updateControlPointFromSlider;
// at this point in time the above is enough to keep the slider control in sync with reality,
// since undo/redo causes `OnControlPointChanged()` to fire.
// whenever that stops being the case, or there is a possibility that the scroll speed could be changed
// by something else other than this control, this code should probably be revisited to have a binding in the other direction, too.
isRebinding = false;
}
}
private void updateControlPointFromSlider(ValueChangedEvent<double> scrollSpeed)
{
if (ControlPoint.Value is not EffectControlPoint effectPoint || isRebinding)
return;
effectPoint.ScrollSpeedBindable.Value = scrollSpeed.NewValue;
}
protected override EffectControlPoint CreatePoint()
{
var reference = Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time);
return new EffectControlPoint
{
KiaiMode = reference.KiaiMode,
ScrollSpeed = reference.ScrollSpeed,
};
}
}
}