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osu-lazer/osu.Game/Overlays/KeyBinding/KeyBindingsSubsection.cs

82 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osuTK;
namespace osu.Game.Overlays.KeyBinding
{
public abstract class KeyBindingsSubsection : SettingsSubsection
{
protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
protected RulesetInfo Ruleset;
private readonly int? variant;
protected KeyBindingsSubsection(int? variant)
{
this.variant = variant;
FlowContent.Spacing = new Vector2(0, 1);
FlowContent.Padding = new MarginPadding { Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS };
}
[BackgroundDependencyLoader]
private void load(RealmContextFactory realmFactory)
{
var rulesetId = Ruleset?.ID;
using (var realm = realmFactory.GetForRead())
{
var bindings = realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
{
int intKey = (int)defaultGroup.Key;
// one row per valid action.
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList())
{
AllowMainMouseButtons = Ruleset != null,
Defaults = defaultGroup.Select(d => d.KeyCombination)
});
}
}
Add(new ResetButton
{
Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults())
});
}
}
public class ResetButton : TriangleButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Text = "Reset all bindings in section";
RelativeSizeAxes = Axes.X;
Margin = new MarginPadding { Top = 5 };
Height = 20;
Content.CornerRadius = 5;
BackgroundColour = colours.PinkDark;
Triangles.ColourDark = colours.PinkDarker;
Triangles.ColourLight = colours.Pink;
}
}
}