mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 22:27:25 +08:00
136 lines
5.3 KiB
C#
136 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
using osu.Game.Screens.Play;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Graphics.Containers
|
|
{
|
|
/// <summary>
|
|
/// A container that applies user-configured visual settings to its contents.
|
|
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
|
|
/// </summary>
|
|
public class UserDimContainer : Container
|
|
{
|
|
private const float background_fade_duration = 800;
|
|
|
|
/// <summary>
|
|
/// Whether or not user-configured dim levels should be applied to the container.
|
|
/// </summary>
|
|
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
|
|
|
/// <summary>
|
|
/// Whether or not the storyboard loaded should completely hide the background behind it.
|
|
/// </summary>
|
|
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
|
|
|
/// <summary>
|
|
/// The amount of blur to be applied to the background in addition to user-specified blur.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
|
|
/// </remarks>
|
|
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
|
|
|
private Bindable<double> userDimLevel { get; set; }
|
|
|
|
private Bindable<double> userBlurLevel { get; set; }
|
|
|
|
private Bindable<bool> showStoryboard { get; set; }
|
|
|
|
protected Container DimContainer { get; }
|
|
|
|
protected override Container<Drawable> Content => DimContainer;
|
|
|
|
private readonly bool isStoryboard;
|
|
|
|
/// <summary>
|
|
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
|
|
/// </summary>
|
|
private Vector2 blurTarget => EnableUserDim.Value
|
|
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
|
|
: new Vector2(BlurAmount.Value);
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="UserDimContainer"/>.
|
|
/// </summary>
|
|
/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
|
|
/// <remarks>
|
|
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
|
|
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
|
|
/// </remarks>
|
|
/// </param>
|
|
public UserDimContainer(bool isStoryboard = false)
|
|
{
|
|
this.isStoryboard = isStoryboard;
|
|
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
|
}
|
|
|
|
private Background background;
|
|
|
|
public Background Background
|
|
{
|
|
get => background;
|
|
set
|
|
{
|
|
base.Add(background = value);
|
|
background.BlurTo(blurTarget, 0, Easing.OutQuint);
|
|
}
|
|
}
|
|
|
|
public override void Add(Drawable drawable)
|
|
{
|
|
if (drawable is Background)
|
|
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
|
|
|
|
base.Add(drawable);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
|
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
|
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
|
|
|
EnableUserDim.ValueChanged += _ => updateVisuals();
|
|
userDimLevel.ValueChanged += _ => updateVisuals();
|
|
userBlurLevel.ValueChanged += _ => updateVisuals();
|
|
showStoryboard.ValueChanged += _ => updateVisuals();
|
|
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
|
|
BlurAmount.ValueChanged += _ => updateVisuals();
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
updateVisuals();
|
|
}
|
|
|
|
private void updateVisuals()
|
|
{
|
|
if (isStoryboard)
|
|
{
|
|
DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
|
}
|
|
else
|
|
{
|
|
// The background needs to be hidden in the case of it being replaced by the storyboard
|
|
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
|
|
|
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
|
|
}
|
|
|
|
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
|
}
|
|
}
|
|
}
|