mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 04:49:40 +08:00
135 lines
4.6 KiB
C#
135 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osuTK.Input;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Framework.Input.Events;
|
|
using System.Linq;
|
|
using osu.Framework.Localisation;
|
|
|
|
namespace osu.Game.Screens.Select.Options
|
|
{
|
|
public class BeatmapOptionsOverlay : OsuFocusedOverlayContainer
|
|
{
|
|
private const float transition_duration = 500;
|
|
private const float x_position = 0.2f;
|
|
private const float x_movement = 0.8f;
|
|
|
|
private const float height = 100;
|
|
|
|
private readonly Box holder;
|
|
private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
|
|
|
public override bool BlockScreenWideMouse => false;
|
|
|
|
public BeatmapOptionsOverlay()
|
|
{
|
|
AutoSizeAxes = Axes.Y;
|
|
RelativeSizeAxes = Axes.X;
|
|
Anchor = Anchor.BottomLeft;
|
|
Origin = Anchor.BottomLeft;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
holder = new Box
|
|
{
|
|
Origin = Anchor.BottomLeft,
|
|
Anchor = Anchor.BottomLeft,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Height = 0.5f,
|
|
Scale = new Vector2(1, 0),
|
|
Colour = Color4.Black.Opacity(0.5f),
|
|
},
|
|
buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
|
|
{
|
|
Height = height,
|
|
RelativePositionAxes = Axes.X,
|
|
AutoSizeAxes = Axes.X,
|
|
Origin = Anchor.BottomLeft,
|
|
Anchor = Anchor.BottomLeft,
|
|
},
|
|
};
|
|
}
|
|
|
|
/// <param name="firstLine">Text in the first line.</param>
|
|
/// <param name="secondLine">Text in the second line.</param>
|
|
/// <param name="colour">Colour of the button.</param>
|
|
/// <param name="icon">Icon of the button.</param>
|
|
/// <param name="action">Binding the button does.</param>
|
|
public void AddButton(LocalisableString firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
|
|
{
|
|
var button = new BeatmapOptionsButton
|
|
{
|
|
FirstLineText = firstLine,
|
|
SecondLineText = secondLine,
|
|
Icon = icon,
|
|
ButtonColour = colour,
|
|
Action = () =>
|
|
{
|
|
Hide();
|
|
action?.Invoke();
|
|
},
|
|
};
|
|
|
|
buttonsContainer.Add(button);
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
base.PopIn();
|
|
|
|
this.FadeIn(transition_duration, Easing.OutQuint);
|
|
|
|
if (buttonsContainer.Position.X == 1 || Alpha == 0)
|
|
buttonsContainer.MoveToX(x_position - x_movement);
|
|
|
|
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
|
|
|
|
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
|
|
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
base.PopOut();
|
|
|
|
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
|
|
|
|
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
|
|
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
|
|
|
|
this.FadeOut(transition_duration, Easing.InQuint);
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
|
|
if (e.ControlPressed) return false;
|
|
|
|
if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
|
|
{
|
|
int requested = e.Key - Key.Number1;
|
|
|
|
// go reverse as buttonsContainer is a ReverseChildIDFillFlowContainer
|
|
BeatmapOptionsButton found = buttonsContainer.Children.ElementAtOrDefault((buttonsContainer.Children.Count - 1) - requested);
|
|
|
|
if (found != null)
|
|
{
|
|
found.TriggerClick();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
}
|
|
}
|