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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs
2021-08-05 19:55:15 +09:00

49 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerLoungeSubScreen : LoungeSubScreen
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private MultiplayerClient client { get; set; }
protected override FilterControl CreateFilterControl() => new MultiplayerFilterControl();
protected override OsuButton CreateNewRoomButton() => new CreateMultiplayerMatchButton();
protected override Room CreateNewRoom() => new Room
{
Name = { Value = $"{api.LocalUser}'s awesome room" },
Category = { Value = RoomCategory.Realtime },
Type = { Value = MatchType.HeadToHead },
};
protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room);
protected override void OpenNewRoom(Room room)
{
if (client?.IsConnected.Value != true)
{
Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important);
return;
}
base.OpenNewRoom(room);
}
}
}