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471ed968e3
If the same ruleset assembly was present more than once in the current AppDomain, the game would crash. We recently saw this in Rider EAP9. While this behaviour may change going forward, this is a good safety measure regardless.
221 lines
8.6 KiB
C#
221 lines
8.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using osu.Framework;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Database;
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namespace osu.Game.Rulesets
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{
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public class RulesetStore : DatabaseBackedStore, IDisposable
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{
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private const string ruleset_library_prefix = "osu.Game.Rulesets";
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private readonly Dictionary<Assembly, Type> loadedAssemblies = new Dictionary<Assembly, Type>();
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private readonly Storage rulesetStorage;
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public RulesetStore(IDatabaseContextFactory factory, Storage storage = null)
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: base(factory)
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{
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rulesetStorage = storage?.GetStorageForDirectory("rulesets");
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// On android in release configuration assemblies are loaded from the apk directly into memory.
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// We cannot read assemblies from cwd, so should check loaded assemblies instead.
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loadFromAppDomain();
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loadFromDisk();
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// the event handler contains code for resolving dependency on the game assembly for rulesets located outside the base game directory.
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// It needs to be attached to the assembly lookup event before the actual call to loadUserRulesets() else rulesets located out of the base game directory will fail
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// to load as unable to locate the game core assembly.
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AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetDependencyAssembly;
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loadUserRulesets();
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addMissingRulesets();
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}
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/// <summary>
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/// Retrieve a ruleset using a known ID.
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/// </summary>
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/// <param name="id">The ruleset's internal ID.</param>
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/// <returns>A ruleset, if available, else null.</returns>
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public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id);
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/// <summary>
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/// Retrieve a ruleset using a known short name.
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/// </summary>
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/// <param name="shortName">The ruleset's short name.</param>
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/// <returns>A ruleset, if available, else null.</returns>
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public RulesetInfo GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName);
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/// <summary>
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/// All available rulesets.
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/// </summary>
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public IEnumerable<RulesetInfo> AvailableRulesets { get; private set; }
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private Assembly resolveRulesetDependencyAssembly(object sender, ResolveEventArgs args)
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{
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var asm = new AssemblyName(args.Name);
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// the requesting assembly may be located out of the executable's base directory, thus requiring manual resolving of its dependencies.
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// this attempts resolving the ruleset dependencies on game core and framework assemblies by returning assemblies with the same assembly name
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// already loaded in the AppDomain.
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var domainAssembly = AppDomain.CurrentDomain.GetAssemblies()
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// Given name is always going to be equally-or-more qualified than the assembly name.
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.Where(a => args.Name.Contains(a.GetName().Name, StringComparison.Ordinal))
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// Pick the greatest assembly version.
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.OrderByDescending(a => a.GetName().Version)
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.FirstOrDefault();
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if (domainAssembly != null)
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return domainAssembly;
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return loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == asm.FullName);
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}
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private void addMissingRulesets()
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{
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using (var usage = ContextFactory.GetForWrite())
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{
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var context = usage.Context;
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var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList();
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// add all legacy rulesets first to ensure they have exclusive choice of primary key.
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foreach (var r in instances.Where(r => r is ILegacyRuleset))
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{
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if (context.RulesetInfo.SingleOrDefault(dbRuleset => dbRuleset.ID == r.RulesetInfo.ID) == null)
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context.RulesetInfo.Add(r.RulesetInfo);
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}
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context.SaveChanges();
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// add any other modes
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foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
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{
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// todo: StartsWith can be changed to Equals on 2020-11-08
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// This is to give users enough time to have their database use new abbreviated info).
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if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
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context.RulesetInfo.Add(r.RulesetInfo);
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}
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context.SaveChanges();
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// perform a consistency check
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foreach (var r in context.RulesetInfo)
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{
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try
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{
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var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
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r.Name = instanceInfo.Name;
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r.ShortName = instanceInfo.ShortName;
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r.InstantiationInfo = instanceInfo.InstantiationInfo;
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r.Available = true;
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}
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catch
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{
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r.Available = false;
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}
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}
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context.SaveChanges();
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AvailableRulesets = context.RulesetInfo.Where(r => r.Available).ToList();
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}
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}
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private void loadFromAppDomain()
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{
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foreach (var ruleset in AppDomain.CurrentDomain.GetAssemblies())
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{
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string rulesetName = ruleset.GetName().Name;
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if (!rulesetName.StartsWith(ruleset_library_prefix, StringComparison.InvariantCultureIgnoreCase) || ruleset.GetName().Name.Contains("Tests"))
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continue;
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addRuleset(ruleset);
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}
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}
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private void loadUserRulesets()
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{
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if (rulesetStorage == null) return;
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var rulesets = rulesetStorage.GetFiles(".", $"{ruleset_library_prefix}.*.dll");
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foreach (var ruleset in rulesets.Where(f => !f.Contains("Tests")))
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loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset));
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}
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private void loadFromDisk()
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{
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try
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{
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var files = Directory.GetFiles(RuntimeInfo.StartupDirectory, $"{ruleset_library_prefix}.*.dll");
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foreach (string file in files.Where(f => !Path.GetFileName(f).Contains("Tests")))
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loadRulesetFromFile(file);
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}
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catch (Exception e)
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{
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Logger.Error(e, $"Could not load rulesets from directory {RuntimeInfo.StartupDirectory}");
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}
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}
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private void loadRulesetFromFile(string file)
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{
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var filename = Path.GetFileNameWithoutExtension(file);
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if (loadedAssemblies.Values.Any(t => t.Namespace == filename))
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return;
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try
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{
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addRuleset(Assembly.LoadFrom(file));
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}
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catch (Exception e)
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{
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Logger.Error(e, $"Failed to load ruleset {filename}");
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}
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}
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private void addRuleset(Assembly assembly)
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{
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if (loadedAssemblies.ContainsKey(assembly))
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return;
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// the same assembly may be loaded twice in the same AppDomain (currently a thing in certain Rider versions https://youtrack.jetbrains.com/issue/RIDER-48799).
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// as a failsafe, also compare by FullName.
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if (loadedAssemblies.Any(a => a.Key.FullName == assembly.FullName))
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return;
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try
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{
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loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
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}
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catch (Exception e)
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{
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Logger.Error(e, $"Failed to add ruleset {assembly}");
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetDependencyAssembly;
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}
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}
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}
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