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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs

201 lines
6.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.FirstRunSetup;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneFirstRunSetupOverlay : OsuManualInputManagerTestScene
{
private FirstRunSetupOverlay overlay;
private readonly Mock<IPerformFromScreenRunner> performer = new Mock<IPerformFromScreenRunner>();
private readonly Mock<INotificationOverlay> notificationOverlay = new Mock<INotificationOverlay>();
private Notification lastNotification;
protected OsuConfigManager LocalConfig;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
Dependencies.CacheAs(performer.Object);
Dependencies.CacheAs(notificationOverlay.Object);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("setup dependencies", () =>
{
performer.Reset();
notificationOverlay.Reset();
performer.Setup(g => g.PerformFromScreen(It.IsAny<Action<IScreen>>(), It.IsAny<IEnumerable<Type>>()))
.Callback((Action<IScreen> action, IEnumerable<Type> types) => action(null));
notificationOverlay.Setup(n => n.Post(It.IsAny<Notification>()))
.Callback((Notification n) => lastNotification = n);
});
AddStep("add overlay", () =>
{
Child = overlay = new FirstRunSetupOverlay
{
State = { Value = Visibility.Visible }
};
});
}
[Test]
public void TestBasic()
{
AddAssert("overlay visible", () => overlay.State.Value == Visibility.Visible);
}
[Test]
[Ignore("Enable when first run setup is being displayed on first run.")]
public void TestDoesntOpenOnSecondRun()
{
AddStep("set first run", () => LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true));
AddUntilStep("step through", () =>
{
if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.TriggerClick();
return overlay.State.Value == Visibility.Hidden;
});
AddAssert("first run false", () => !LocalConfig.Get<bool>(OsuSetting.ShowFirstRunSetup));
AddStep("add overlay", () =>
{
Child = overlay = new FirstRunSetupOverlay();
});
AddWaitStep("wait some", 5);
AddAssert("overlay didn't show", () => overlay.State.Value == Visibility.Hidden);
}
[TestCase(false)]
[TestCase(true)]
public void TestOverlayRunsToFinish(bool keyboard)
{
AddUntilStep("step through", () =>
{
if (overlay.CurrentScreen?.IsLoaded != false)
{
if (keyboard)
InputManager.Key(Key.Enter);
else
overlay.NextButton.TriggerClick();
}
return overlay.State.Value == Visibility.Hidden;
});
AddUntilStep("wait for screens removed", () => !overlay.ChildrenOfType<Screen>().Any());
AddStep("no notifications", () => notificationOverlay.VerifyNoOtherCalls());
AddStep("display again on demand", () => overlay.Show());
AddUntilStep("back at start", () => overlay.CurrentScreen is ScreenWelcome);
}
[TestCase(false)]
[TestCase(true)]
public void TestBackButton(bool keyboard)
{
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
AddUntilStep("step to last", () =>
{
var nextButton = overlay.NextButton;
if (overlay.CurrentScreen?.IsLoaded != false)
nextButton.TriggerClick();
return nextButton.Text == CommonStrings.Finish;
});
AddUntilStep("step back to start", () =>
{
if (overlay.CurrentScreen?.IsLoaded != false)
{
if (keyboard)
InputManager.Key(Key.Escape);
else
overlay.BackButton.TriggerClick();
}
return overlay.CurrentScreen is ScreenWelcome;
});
AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
if (keyboard)
{
AddStep("exit via keyboard", () => InputManager.Key(Key.Escape));
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
}
}
[Test]
public void TestClickAwayToExit()
{
AddStep("click inside content", () =>
{
InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.Centre);
InputManager.Click(MouseButton.Left);
});
AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
AddStep("click outside content", () =>
{
InputManager.MoveMouseTo(new Vector2(overlay.ScreenSpaceDrawQuad.TopLeft.X, overlay.ScreenSpaceDrawQuad.Centre.Y));
InputManager.Click(MouseButton.Left);
});
AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestResumeViaNotification()
{
AddStep("step to next", () => overlay.NextButton.TriggerClick());
AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenBeatmaps);
AddStep("hide", () => overlay.Hide());
AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden);
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
AddStep("run notification action", () => lastNotification.Activated());
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenBeatmaps);
}
}
}