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097bd37e37
For some reason, the default channel type (Public) caused the channel manager to attempt to connect to an API, which was null at that time, after hot reloading the test environment (via dynamic compilation). Changing the channel type seems to fix that.
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Online.Chat;
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namespace osu.Game.Overlays.Chat.Tabs
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{
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public class ChannelSelectorTabItem : ChannelTabItem
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{
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public override bool IsRemovable => false;
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public override bool IsSwitchable => false;
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protected override bool IsBoldWhenActive => false;
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public ChannelSelectorTabItem()
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: base(new ChannelSelectorTabChannel())
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{
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Depth = float.MaxValue;
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Width = 45;
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Icon.Alpha = 0;
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Text.Font = Text.Font.With(size: 45);
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Text.Truncate = false;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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BackgroundInactive = colour.Gray2;
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BackgroundActive = colour.Gray3;
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}
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public class ChannelSelectorTabChannel : Channel
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{
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public ChannelSelectorTabChannel()
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{
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Name = "+";
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Type = ChannelType.Temporary;
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}
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}
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}
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}
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