1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 13:22:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/PolygonGenerationPopover.cs
2024-10-11 11:33:53 +02:00

209 lines
8.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class PolygonGenerationPopover : OsuPopover
{
private SliderWithTextBoxInput<double> distanceSnapInput = null!;
private SliderWithTextBoxInput<int> offsetAngleInput = null!;
private SliderWithTextBoxInput<int> repeatCountInput = null!;
private SliderWithTextBoxInput<int> pointInput = null!;
private RoundedButton commitButton = null!;
private readonly List<HitCircle> insertedCircles = new List<HitCircle>();
private bool began;
private bool committed;
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved]
private HitObjectComposer composer { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
Width = 220,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
Children = new Drawable[]
{
distanceSnapInput = new SliderWithTextBoxInput<double>("Distance snap:")
{
Current = new BindableNumber<double>(1)
{
MinValue = 0.1,
MaxValue = 6,
Precision = 0.1,
Value = ((OsuHitObjectComposer)composer).DistanceSnapProvider.DistanceSpacingMultiplier.Value,
},
Instantaneous = true
},
offsetAngleInput = new SliderWithTextBoxInput<int>("Offset angle:")
{
Current = new BindableNumber<int>
{
MinValue = 0,
MaxValue = 180,
Precision = 1
},
Instantaneous = true
},
repeatCountInput = new SliderWithTextBoxInput<int>("Repeats:")
{
Current = new BindableNumber<int>(1)
{
MinValue = 1,
MaxValue = 10,
Precision = 1
},
Instantaneous = true
},
pointInput = new SliderWithTextBoxInput<int>("Vertices:")
{
Current = new BindableNumber<int>(3)
{
MinValue = 3,
MaxValue = 10,
Precision = 1,
},
Instantaneous = true
},
commitButton = new RoundedButton
{
RelativeSizeAxes = Axes.X,
Text = "Create",
Action = commit
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
changeHandler?.BeginChange();
began = true;
distanceSnapInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
offsetAngleInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
repeatCountInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
pointInput.Current.BindValueChanged(_ => Scheduler.AddOnce(tryCreatePolygon));
tryCreatePolygon();
}
private void tryCreatePolygon()
{
double startTime = beatSnapProvider.SnapTime(editorClock.CurrentTime);
TimingControlPoint timingPoint = editorBeatmap.ControlPointInfo.TimingPointAt(startTime);
double timeSpacing = timingPoint.BeatLength / editorBeatmap.BeatDivisor;
IHasSliderVelocity lastWithSliderVelocity = editorBeatmap.HitObjects.Where(ho => ho.GetEndTime() <= startTime).OfType<IHasSliderVelocity>().LastOrDefault() ?? new Slider();
double velocity = OsuHitObject.BASE_SCORING_DISTANCE * editorBeatmap.Difficulty.SliderMultiplier
/ LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(lastWithSliderVelocity, timingPoint, OsuRuleset.SHORT_NAME);
double length = distanceSnapInput.Current.Value * velocity * timeSpacing;
float polygonRadius = (float)(length / (2 * Math.Sin(double.Pi / pointInput.Current.Value)));
int totalPoints = pointInput.Current.Value * repeatCountInput.Current.Value;
if (insertedCircles.Count > totalPoints)
{
editorBeatmap.RemoveRange(insertedCircles.GetRange(totalPoints + 1, insertedCircles.Count - totalPoints - 1));
insertedCircles.RemoveRange(totalPoints + 1, insertedCircles.Count - totalPoints - 1);
}
var selectionHandler = (EditorSelectionHandler)composer.BlueprintContainer.SelectionHandler;
bool first = true;
var newlyAdded = new List<HitCircle>();
for (int i = 0; i < totalPoints; ++i)
{
float angle = float.DegreesToRadians(offsetAngleInput.Current.Value) + (i + 1) * (2 * float.Pi / pointInput.Current.Value);
var position = OsuPlayfield.BASE_SIZE / 2 + new Vector2(polygonRadius * float.Cos(angle), polygonRadius * float.Sin(angle));
bool alreadyAdded = i < insertedCircles.Count;
var circle = alreadyAdded
? insertedCircles[i]
: new HitCircle();
circle.Position = position;
circle.StartTime = startTime;
circle.NewCombo = first && selectionHandler.SelectionNewComboState.Value == TernaryState.True;
// TODO: probably ensure samples also follow current ternary status (not trivial)
circle.Samples.Add(circle.CreateHitSampleInfo());
if (position.X < 0 || position.Y < 0 || position.X > OsuPlayfield.BASE_SIZE.X || position.Y > OsuPlayfield.BASE_SIZE.Y)
{
commitButton.Enabled.Value = false;
return;
}
if (!alreadyAdded)
newlyAdded.Add(circle);
startTime = beatSnapProvider.SnapTime(startTime + timeSpacing);
first = false;
}
insertedCircles.AddRange(newlyAdded);
editorBeatmap.AddRange(newlyAdded);
commitButton.Enabled.Value = true;
}
private void commit()
{
changeHandler?.EndChange();
committed = true;
Hide();
}
protected override void PopOut()
{
base.PopOut();
if (began && !committed)
{
editorBeatmap.RemoveRange(insertedCircles);
changeHandler?.EndChange();
}
}
}
}