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osu-lazer/osu.Desktop/Program.cs
2016-11-16 10:53:10 +08:00

56 lines
1.7 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Desktop.Beatmaps.IO;
using osu.Framework;
using osu.Framework.Desktop;
using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.IPC;
using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Desktop
{
public static class Program
{
[STAThread]
public static int Main(string[] args)
{
LegacyFilesystemReader.Register();
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
var importer = new BeatmapImporter(host);
foreach (var file in args)
if (!importer.Import(file).Wait(1000))
throw new TimeoutException(@"IPC took too long to send");
Console.WriteLine(@"Sent import requests to running instance");
}
else
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
BaseGame osu = new OsuGame(args);
host.Add(osu);
host.Run();
}
return 0;
}
}
}
}