mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 14:57:25 +08:00
158 lines
5.8 KiB
C#
158 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Drawing;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.UserInterfaceV2;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Tournament.IPC;
|
|
using osu.Game.Tournament.Models;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tournament.Screens.Setup
|
|
{
|
|
public partial class SetupScreen : TournamentScreen
|
|
{
|
|
private FillFlowContainer fillFlow;
|
|
|
|
private LoginOverlay loginOverlay;
|
|
private ResolutionSelector resolution;
|
|
|
|
[Resolved]
|
|
private MatchIPCInfo ipc { get; set; }
|
|
|
|
[Resolved]
|
|
private StableInfo stableInfo { get; set; }
|
|
|
|
[Resolved]
|
|
private IAPIProvider api { get; set; }
|
|
|
|
[Resolved]
|
|
private RulesetStore rulesets { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private TournamentSceneManager sceneManager { get; set; }
|
|
|
|
private Bindable<Size> windowSize;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(FrameworkConfigManager frameworkConfig)
|
|
{
|
|
windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.Gray(0.2f),
|
|
},
|
|
new OsuScrollContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = fillFlow = new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Direction = FillDirection.Vertical,
|
|
Padding = new MarginPadding(10),
|
|
Spacing = new Vector2(10),
|
|
},
|
|
},
|
|
};
|
|
|
|
api.LocalUser.BindValueChanged(_ => Schedule(reload));
|
|
stableInfo.OnStableInfoSaved += () => Schedule(reload);
|
|
reload();
|
|
}
|
|
|
|
private void reload()
|
|
{
|
|
var fileBasedIpc = ipc as FileBasedIPC;
|
|
fillFlow.Children = new Drawable[]
|
|
{
|
|
new ActionableInfo
|
|
{
|
|
Label = "Current IPC source",
|
|
ButtonText = "Change source",
|
|
Action = () => sceneManager?.SetScreen(new StablePathSelectScreen()),
|
|
Value = fileBasedIpc?.IPCStorage?.GetFullPath(string.Empty) ?? "Not found",
|
|
Failing = fileBasedIpc?.IPCStorage == null,
|
|
Description =
|
|
"The osu!stable installation which is currently being used as a data source. If a source is not found, make sure you have created an empty ipc.txt in your stable cutting-edge installation."
|
|
},
|
|
new ActionableInfo
|
|
{
|
|
Label = "Current user",
|
|
ButtonText = "Change sign-in",
|
|
Action = () =>
|
|
{
|
|
api.Logout();
|
|
|
|
if (loginOverlay == null)
|
|
{
|
|
AddInternal(loginOverlay = new LoginOverlay
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
Origin = Anchor.TopRight,
|
|
});
|
|
}
|
|
|
|
loginOverlay.State.Value = Visibility.Visible;
|
|
},
|
|
Value = api.LocalUser.Value.Username,
|
|
Failing = api.IsLoggedIn != true,
|
|
Description = "In order to access the API and display metadata, signing in is required."
|
|
},
|
|
new LabelledDropdown<RulesetInfo>
|
|
{
|
|
Label = "Ruleset",
|
|
Description = "Decides what stats are displayed and which ranks are retrieved for players. This requires a restart to reload data for an existing bracket.",
|
|
Items = rulesets.AvailableRulesets,
|
|
Current = LadderInfo.Ruleset,
|
|
},
|
|
new TournamentSwitcher
|
|
{
|
|
Label = "Current tournament",
|
|
Description = "Changes the background videos and bracket to match the selected tournament. This requires a restart to apply changes.",
|
|
},
|
|
resolution = new ResolutionSelector
|
|
{
|
|
Label = "Stream area resolution",
|
|
ButtonText = "Set height",
|
|
Action = height =>
|
|
{
|
|
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
|
|
}
|
|
},
|
|
new LabelledSwitchButton
|
|
{
|
|
Label = "Auto advance screens",
|
|
Description = "Screens will progress automatically from gameplay -> results -> map pool",
|
|
Current = LadderInfo.AutoProgressScreens,
|
|
},
|
|
};
|
|
}
|
|
|
|
private const float aspect_ratio = 16f / 9f;
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
|
|
}
|
|
}
|
|
}
|