1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 23:32:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
2020-07-08 20:21:44 +09:00

38 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
{
private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderTailCircle(Slider slider)
{
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTailJudgement();
public class SliderTailJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => 0;
public override bool AffectsCombo => false;
}
}
}