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167 lines
5.2 KiB
C#
167 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Localisation;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Users.Drawables;
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using osuTK;
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namespace osu.Game.Users
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{
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public abstract partial class UserPanel : OsuClickableContainer, IHasContextMenu
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{
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public readonly APIUser User;
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/// <summary>
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/// Perform an action in addition to showing the user's profile.
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/// This should be used to perform auxiliary tasks and not as a primary action for clicking a user panel (to maintain a consistent UX).
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/// </summary>
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public new Action? Action;
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protected Action ViewProfile { get; private set; } = null!;
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protected Drawable Background { get; private set; } = null!;
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protected UserPanel(APIUser user)
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: base(HoverSampleSet.Button)
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{
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ArgumentNullException.ThrowIfNull(user);
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User = user;
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}
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[Resolved]
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private UserProfileOverlay? profileOverlay { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private ChannelManager? channelManager { get; set; }
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[Resolved]
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private ChatOverlay? chatOverlay { get; set; }
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[Resolved]
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protected OverlayColourProvider? ColourProvider { get; private set; }
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[Resolved]
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private IPerformFromScreenRunner? performer { get; set; }
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[Resolved]
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protected OsuColour Colours { get; private set; } = null!;
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[Resolved]
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private MultiplayerClient? multiplayerClient { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Masking = true;
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Add(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourProvider?.Background5 ?? Colours.Gray1
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});
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var background = CreateBackground();
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if (background != null)
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Add(background);
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Add(CreateLayout());
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base.Action = ViewProfile = () =>
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{
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Action?.Invoke();
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profileOverlay?.ShowUser(User);
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};
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}
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// TODO: this whole api is messy. half these Create methods are expected to by the implementation and half are implictly called.
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protected abstract Drawable CreateLayout();
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/// <summary>
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/// Panel background container. Can be null if a panel doesn't want a background under it's layout
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/// </summary>
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protected virtual Drawable? CreateBackground() => Background = new UserCoverBackground
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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User = User
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};
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protected OsuSpriteText CreateUsername() => new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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Shadow = false,
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Text = User.Username,
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};
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protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false);
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protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode)
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{
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Size = new Vector2(36, 26),
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Action = Action,
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};
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public MenuItem[] ContextMenuItems
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{
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get
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{
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List<MenuItem> items = new List<MenuItem>
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{
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new OsuMenuItem(ContextMenuStrings.ViewProfile, MenuItemType.Highlighted, ViewProfile)
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};
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if (User.Equals(api.LocalUser.Value))
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return items.ToArray();
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items.Add(new OsuMenuItem(UsersStrings.CardSendMessage, MenuItemType.Standard, () =>
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{
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channelManager?.OpenPrivateChannel(User);
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chatOverlay?.Show();
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}));
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if (User.IsOnline)
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{
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items.Add(new OsuMenuItem(ContextMenuStrings.SpectatePlayer, MenuItemType.Standard, () =>
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{
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performer?.PerformFromScreen(s => s.Push(new SoloSpectatorScreen(User)));
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}));
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if (multiplayerClient?.Room?.Users.All(u => u.UserID != User.Id) == true)
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{
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items.Add(new OsuMenuItem(ContextMenuStrings.InvitePlayer, MenuItemType.Standard, () => multiplayerClient.InvitePlayer(User.Id)));
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}
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}
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return items.ToArray();
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}
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}
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}
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}
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