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44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Audio
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{
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public class PreviewTrack
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{
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public readonly Track Track;
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public readonly OverlayContainer Owner;
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private readonly Action<PreviewTrack> onStart;
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private readonly Action onStop;
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public event Action Stopped;
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public event Action Started;
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public PreviewTrack(Track track, Action<PreviewTrack> onStart, Action onStop, OverlayContainer owner)
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{
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Track = track;
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this.onStart = onStart;
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this.onStop = onStop;
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Owner = owner;
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}
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public void Start()
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{
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onStart?.Invoke(this);
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Track.Restart();
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Started?.Invoke();
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}
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public void Stop()
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{
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onStop?.Invoke();
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Track.Stop();
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Stopped?.Invoke();
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}
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}
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}
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