mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 08:22:56 +08:00
8656176ab8
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`.
26 lines
788 B
C#
26 lines
788 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
|
using osu.Game.Rulesets.Osu.Edit.Checks;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit
|
|
{
|
|
public class OsuBeatmapVerifier : IBeatmapVerifier
|
|
{
|
|
private readonly List<ICheck> checks = new List<ICheck>
|
|
{
|
|
new CheckOffscreenObjects()
|
|
};
|
|
|
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
|
|
{
|
|
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
|
|
}
|
|
}
|
|
}
|