mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 12:57:25 +08:00
5b2dcea8a8
As strains are an implementation detail of the current Skill calculations, it makes sense that strain related logic should be encapsulated within the Skill class.
54 lines
2.1 KiB
C#
54 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Rulesets.Difficulty.Preprocessing
|
|
{
|
|
/// <summary>
|
|
/// Wraps a <see cref="HitObject"/> and provides additional information to be used for difficulty calculation.
|
|
/// </summary>
|
|
public class DifficultyHitObject
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="HitObject"/> this <see cref="DifficultyHitObject"/> wraps.
|
|
/// </summary>
|
|
public readonly HitObject BaseObject;
|
|
|
|
/// <summary>
|
|
/// The last <see cref="HitObject"/> which occurs before <see cref="BaseObject"/>.
|
|
/// </summary>
|
|
public readonly HitObject LastObject;
|
|
|
|
/// <summary>
|
|
/// Amount of time elapsed between <see cref="BaseObject"/> and <see cref="LastObject"/>, adjusted by clockrate.
|
|
/// </summary>
|
|
public readonly double DeltaTime;
|
|
|
|
/// <summary>
|
|
/// Clockrate adjusted start time of <see cref="BaseObject"/>.
|
|
/// </summary>
|
|
public readonly double StartTime;
|
|
|
|
/// <summary>
|
|
/// Clockrate adjusted end time of <see cref="BaseObject"/>.
|
|
/// </summary>
|
|
public readonly double EndTime;
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="DifficultyHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="hitObject">The <see cref="HitObject"/> which this <see cref="DifficultyHitObject"/> wraps.</param>
|
|
/// <param name="lastObject">The last <see cref="HitObject"/> which occurs before <paramref name="hitObject"/> in the beatmap.</param>
|
|
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
|
|
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate)
|
|
{
|
|
BaseObject = hitObject;
|
|
LastObject = lastObject;
|
|
DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate;
|
|
StartTime = hitObject.StartTime / clockRate;
|
|
EndTime = hitObject.GetEndTime() / clockRate;
|
|
}
|
|
}
|
|
}
|