mirror of
https://github.com/ppy/osu.git
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1238e6c30f
Unfortunately required, as loadBeatmaps() refreshes the decoded beatmap with the database-stored values, which can end up overwriting the decoded ones.
24 lines
654 B
C#
24 lines
654 B
C#
using Microsoft.EntityFrameworkCore.Migrations;
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namespace osu.Game.Migrations
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{
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public partial class AddEpilepsyWarning : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<bool>(
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name: "EpilepsyWarning",
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table: "BeatmapInfo",
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nullable: false,
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defaultValue: false);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "EpilepsyWarning",
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table: "BeatmapInfo");
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}
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}
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}
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