mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 18:12:59 +08:00
136 lines
4.9 KiB
C#
136 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneGameplaySampleTriggerSource : PlayerTestScene
|
|
{
|
|
private TestGameplaySampleTriggerSource sampleTriggerSource;
|
|
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
|
|
|
private Beatmap beatmap;
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
{
|
|
beatmap = new Beatmap
|
|
{
|
|
BeatmapInfo = new BeatmapInfo
|
|
{
|
|
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
|
|
Ruleset = ruleset
|
|
}
|
|
};
|
|
|
|
const double start_offset = 8000;
|
|
const double spacing = 2000;
|
|
|
|
double t = start_offset;
|
|
beatmap.HitObjects.AddRange(new[]
|
|
{
|
|
new HitCircle
|
|
{
|
|
// intentionally start objects a bit late so we can test the case of no alive objects.
|
|
StartTime = t += spacing,
|
|
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = t += spacing,
|
|
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) }
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = t += spacing,
|
|
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
|
|
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = t + spacing,
|
|
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
|
|
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
|
|
},
|
|
});
|
|
|
|
return beatmap;
|
|
}
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddStep("Add trigger source", () => Player.HUDOverlay.Add(sampleTriggerSource = new TestGameplaySampleTriggerSource(Player.DrawableRuleset.Playfield.HitObjectContainer)));
|
|
}
|
|
|
|
[Test]
|
|
public void TestCorrectHitObject()
|
|
{
|
|
HitObjectLifetimeEntry nextObjectEntry = null;
|
|
|
|
AddAssert("no alive objects", () => getNextAliveObject() == null);
|
|
|
|
AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);
|
|
|
|
AddUntilStep("get next object", () =>
|
|
{
|
|
var nextDrawableObject = getNextAliveObject();
|
|
|
|
if (nextDrawableObject != null)
|
|
{
|
|
nextObjectEntry = nextDrawableObject.Entry;
|
|
InputManager.MoveMouseTo(nextDrawableObject.ScreenSpaceDrawQuad.Centre);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
});
|
|
|
|
AddUntilStep("hit first hitobject", () =>
|
|
{
|
|
InputManager.Click(MouseButton.Left);
|
|
return nextObjectEntry.Result.HasResult;
|
|
});
|
|
|
|
AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);
|
|
|
|
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[2]);
|
|
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
|
|
|
AddUntilStep("no alive objects", () => getNextAliveObject() == null);
|
|
AddAssert("check correct object after none alive", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
|
}
|
|
|
|
private DrawableHitObject getNextAliveObject() =>
|
|
Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault();
|
|
|
|
[Test]
|
|
public void TestSampleTriggering()
|
|
{
|
|
AddRepeatStep("trigger sample", () => sampleTriggerSource.Play(), 10);
|
|
}
|
|
|
|
public class TestGameplaySampleTriggerSource : GameplaySampleTriggerSource
|
|
{
|
|
public TestGameplaySampleTriggerSource(HitObjectContainer hitObjectContainer)
|
|
: base(hitObjectContainer)
|
|
{
|
|
}
|
|
|
|
public new HitObject GetMostValidObject() => base.GetMostValidObject();
|
|
}
|
|
}
|
|
}
|