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osu-lazer/osu.Game/Screens/Select/SkinDeleteDialog.cs
mk56-spn 908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00

31 lines
815 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Skinning;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class SkinDeleteDialog : DangerousActionDialog
{
private readonly Skin skin;
public SkinDeleteDialog(Skin skin)
{
this.skin = skin;
BodyText = skin.SkinInfo.Value.Name;
}
[BackgroundDependencyLoader]
private void load(SkinManager manager)
{
DangerousAction = () =>
{
manager.Delete(skin.SkinInfo.Value);
manager.CurrentSkinInfo.SetDefault();
};
}
}
}