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Optimally, I would like to remove the `Schedule` in `EndPlaying`, but it turns out quite a few test are relying on this at very least. Adding a paired schedule ensure that order of operations is correct, at least. |
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FrameDataBundle.cs | ||
FrameHeader.cs | ||
ISpectatorClient.cs | ||
ISpectatorServer.cs | ||
OnlineSpectatorClient.cs | ||
SpectatorClient.cs | ||
SpectatorState.cs |