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osu-lazer/osu.Game/Beatmaps/Drawables/Cards/Buttons/BeatmapCardIconButton.cs
2021-12-21 08:26:25 +01:00

122 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
public abstract class BeatmapCardIconButton : OsuClickableContainer
{
private Colour4 idleColour;
public Colour4 IdleColour
{
get => idleColour;
set
{
idleColour = value;
if (IsLoaded)
updateState();
}
}
private Colour4 hoverColour;
public Colour4 HoverColour
{
get => hoverColour;
set
{
hoverColour = value;
if (IsLoaded)
updateState();
}
}
private float iconSize;
public float IconSize
{
get => iconSize;
set
{
iconSize = value;
Icon.Size = new Vector2(iconSize);
}
}
protected readonly SpriteIcon Icon;
protected override Container<Drawable> Content => content;
private readonly Container content;
protected BeatmapCardIconButton()
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
base.Content.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
Icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
});
Size = new Vector2(24);
IconSize = 12;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Light1;
HoverColour = colourProvider.Content1;
}
protected override void LoadComplete()
{
base.LoadComplete();
Enabled.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
private void updateState()
{
bool isHovered = IsHovered && Enabled.Value;
content.ScaleTo(isHovered ? 1.2f : 1, 500, Easing.OutQuint);
content.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
}
}