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87d6a743dd
It has transpired that on filename-case-sensitive filesystems, the tournament client does not consistently handle custom asset paths. Videos and mods could only be looked up from `videos` and `mods` directories (lowercase), while flags could only be looked up from the `Flags` directory (uppercase). A complicating circumstance is that default country flags, coming from osu-resources, also depend on the flag lookup being uppercased. To attempt to clean up the handling as much as it appears to be possible, automatically move user-supplied lowercase directories to uppercase.
174 lines
6.6 KiB
C#
174 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using NUnit.Framework;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Tests;
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using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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[TestFixture]
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public class CustomTourneyDirectoryTest : TournamentHostTest
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{
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[Test]
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public void TestDefaultDirectory()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
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{
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try
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{
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var osu = LoadTournament(host);
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var storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default")));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestCustomDirectory()
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{
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestCustomDirectory))) // don't use clean run as we are writing a config file.
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{
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string osuDesktopStorage = PrepareBasePath(nameof(TestCustomDirectory));
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const string custom_tournament = "custom";
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// need access before the game has constructed its own storage yet.
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Storage storage = new DesktopStorage(osuDesktopStorage, host);
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new TournamentStorageManager(storage))
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storageConfig.SetValue(StorageConfig.CurrentTournament, custom_tournament);
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try
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{
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var osu = LoadTournament(host);
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storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", custom_tournament)));
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}
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finally
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{
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host.Exit();
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try
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{
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if (Directory.Exists(osuDesktopStorage))
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Directory.Delete(osuDesktopStorage, true);
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}
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catch
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{
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}
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}
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}
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}
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[Test]
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public void TestMigration()
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{
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using (HeadlessGameHost host = new HeadlessGameHost(nameof(TestMigration))) // don't use clean run as we are writing test files for migration.
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{
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string osuRoot = PrepareBasePath(nameof(TestMigration));
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string configFile = Path.Combine(osuRoot, "tournament.ini");
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if (File.Exists(configFile))
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File.Delete(configFile);
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// Recreate the old setup that uses "tournament" as the base path.
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string oldPath = Path.Combine(osuRoot, "tournament");
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string videosPath = Path.Combine(oldPath, "Videos");
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string modsPath = Path.Combine(oldPath, "Mods");
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string flagsPath = Path.Combine(oldPath, "Flags");
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Directory.CreateDirectory(videosPath);
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Directory.CreateDirectory(modsPath);
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Directory.CreateDirectory(flagsPath);
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// Define testing files corresponding to the specific file migrations that are needed
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string bracketFile = Path.Combine(osuRoot, "bracket.json");
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string drawingsConfig = Path.Combine(osuRoot, "drawings.ini");
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string drawingsFile = Path.Combine(osuRoot, "drawings.txt");
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string drawingsResult = Path.Combine(osuRoot, "drawings_results.txt");
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// Define sample files to test recursive copying
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string videoFile = Path.Combine(videosPath, "video.mp4");
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string modFile = Path.Combine(modsPath, "mod.png");
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string flagFile = Path.Combine(flagsPath, "flag.png");
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File.WriteAllText(bracketFile, "{}");
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File.WriteAllText(drawingsConfig, "test");
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File.WriteAllText(drawingsFile, "test");
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File.WriteAllText(drawingsResult, "test");
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File.WriteAllText(videoFile, "test");
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File.WriteAllText(modFile, "test");
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File.WriteAllText(flagFile, "test");
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try
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{
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var osu = LoadTournament(host);
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var storage = osu.Dependencies.Get<Storage>();
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string migratedPath = Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default");
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videosPath = Path.Combine(migratedPath, "Videos");
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modsPath = Path.Combine(migratedPath, "Mods");
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flagsPath = Path.Combine(migratedPath, "Flags");
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videoFile = Path.Combine(videosPath, "video.mp4");
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modFile = Path.Combine(modsPath, "mod.png");
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flagFile = Path.Combine(flagsPath, "flag.png");
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Assert.That(storage.GetFullPath("."), Is.EqualTo(migratedPath));
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Assert.True(storage.Exists("bracket.json"));
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Assert.True(storage.Exists("drawings.txt"));
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Assert.True(storage.Exists("drawings_results.txt"));
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Assert.True(storage.Exists("drawings.ini"));
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Assert.True(storage.Exists(videoFile));
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Assert.True(storage.Exists(modFile));
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Assert.True(storage.Exists(flagFile));
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}
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finally
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{
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host.Exit();
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try
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{
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if (Directory.Exists(osuRoot))
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Directory.Delete(osuRoot, true);
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}
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catch
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{
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}
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}
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}
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}
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public static string PrepareBasePath(string testInstance)
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{
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string basePath = Path.Combine(RuntimeInfo.StartupDirectory, "headless", testInstance);
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// manually clean before starting in case there are left-over files at the test site.
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if (Directory.Exists(basePath))
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Directory.Delete(basePath, true);
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return basePath;
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}
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}
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}
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