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7f73fc2d39
Avoids accidental presses and streamlines logic with on-screen element.
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Tests.Visual
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{
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[Description("'Hold to Quit' UI element")]
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public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
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{
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private bool exitAction;
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[BackgroundDependencyLoader]
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private void load()
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{
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HoldForMenuButton holdForMenuButton;
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Add(holdForMenuButton = new HoldForMenuButton
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Action = () => exitAction = true
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});
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var text = holdForMenuButton.Children.OfType<SpriteText>().First();
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AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
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AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
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AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
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AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
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AddStep("Trigger exit action", () =>
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{
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exitAction = false;
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InputManager.MoveMouseTo(holdForMenuButton);
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InputManager.PressButton(MouseButton.Left);
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});
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AddStep("Early release", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("action not triggered", () => !exitAction);
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AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
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AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
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}
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}
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}
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