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osu-lazer/osu.Game/Screens/Edit/EditorRoundedScreen.cs
2021-12-03 18:49:49 +09:00

54 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class EditorRoundedScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
private Container roundedContent;
protected override Container<Drawable> Content => roundedContent;
public EditorRoundedScreen(EditorScreenMode mode)
: base(mode)
{
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
base.Content.Add(new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(50),
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both,
},
roundedContent = new Container
{
RelativeSizeAxes = Axes.Both,
},
}
}
});
}
}
}