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30 lines
856 B
C#
30 lines
856 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimingPointPiece : TopPointPiece
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{
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private readonly BindableNumber<double> beatLength;
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public TimingPointPiece(TimingControlPoint point)
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: base(point)
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{
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beatLength = point.BeatLengthBindable.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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beatLength.BindValueChanged(beatLength =>
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{
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Label.Text = $"{60000 / beatLength.NewValue:n1} BPM";
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}, true);
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}
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}
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}
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