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51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class SongSelectSettings : SettingsSubsection
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{
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protected override string Header => "Song Select";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Show converted beatmaps",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps),
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},
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new SettingsSlider<double, StarSlider>
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{
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LabelText = "Display beatmaps from",
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Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMinimum),
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KeyboardStep = 1f
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},
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new SettingsSlider<double, StarSlider>
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{
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LabelText = "up to",
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Bindable = config.GetBindable<double>(OsuSetting.DisplayStarsMaximum),
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KeyboardStep = 1f
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},
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new SettingsEnumDropdown<RandomSelectAlgorithm>
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{
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LabelText = "Random selection algorithm",
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Bindable = config.GetBindable<RandomSelectAlgorithm>(OsuSetting.RandomSelectAlgorithm),
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}
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};
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}
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private class StarSlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Value.ToString(@"0.## stars");
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}
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}
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}
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