1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 05:27:23 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
2018-01-05 20:21:19 +09:00

171 lines
5.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasCurve
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
/// </summary>
private const float base_scoring_distance = 100;
public readonly SliderCurve Curve = new SliderCurve();
public int RepeatCount { get; set; } = 1;
public double Velocity;
public double TickDistance;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
private void createTicks()
{
if (TickDistance == 0)
return;
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var repeatDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
AddNested(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = StartTime,
X = X
});
for (var repeat = 0; repeat < RepeatCount; repeat++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
break;
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
AddNested(new Droplet
{
StartTime = lastTickTime,
ComboColour = ComboColour,
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
double tinyTickInterval = tickDistance / length * repeatDuration;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
{
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
AddNested(new TinyDroplet
{
StartTime = repeatStartTime + t,
ComboColour = ComboColour,
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
AddNested(new Fruit
{
Samples = Samples,
ComboColour = ComboColour,
StartTime = repeatStartTime + repeatDuration,
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
public double Distance
{
get { return Curve.Distance; }
set { Curve.Distance = value; }
}
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
set { Curve.ControlPoints = value; }
}
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public CurveType CurveType
{
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
double p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
}
}