mirror of
https://github.com/ppy/osu.git
synced 2024-11-19 06:42:54 +08:00
532 lines
23 KiB
C#
532 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Screens;
|
|
using osu.Game.Utils;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Overlays.Mods
|
|
{
|
|
public abstract class ModSelectOverlay : WaveOverlayContainer
|
|
{
|
|
public const float HEIGHT = 510;
|
|
|
|
protected readonly TriangleButton DeselectAllButton;
|
|
protected readonly TriangleButton CustomiseButton;
|
|
protected readonly TriangleButton CloseButton;
|
|
|
|
protected readonly FillFlowContainer FooterContainer;
|
|
|
|
protected override bool BlockNonPositionalInput => false;
|
|
|
|
protected override bool DimMainContent => false;
|
|
|
|
/// <summary>
|
|
/// Whether <see cref="Mod"/>s underneath the same <see cref="MultiMod"/> instance should appear as stacked buttons.
|
|
/// </summary>
|
|
protected virtual bool Stacked => true;
|
|
|
|
/// <summary>
|
|
/// Whether configurable <see cref="Mod"/>s can be configured by the local user.
|
|
/// </summary>
|
|
protected virtual bool AllowConfiguration => true;
|
|
|
|
[NotNull]
|
|
private Func<Mod, bool> isValidMod = m => true;
|
|
|
|
/// <summary>
|
|
/// A function that checks whether a given mod is selectable.
|
|
/// </summary>
|
|
[NotNull]
|
|
public Func<Mod, bool> IsValidMod
|
|
{
|
|
get => isValidMod;
|
|
set
|
|
{
|
|
isValidMod = value ?? throw new ArgumentNullException(nameof(value));
|
|
updateAvailableMods();
|
|
}
|
|
}
|
|
|
|
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
|
|
|
|
protected readonly ModSettingsContainer ModSettingsContainer;
|
|
|
|
[Cached]
|
|
public readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
|
|
|
private Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods;
|
|
|
|
protected Color4 LowMultiplierColour;
|
|
protected Color4 HighMultiplierColour;
|
|
|
|
private const float content_width = 0.8f;
|
|
private const float footer_button_spacing = 20;
|
|
|
|
private Sample sampleOn, sampleOff;
|
|
|
|
protected ModSelectOverlay()
|
|
{
|
|
Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
|
|
Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
|
|
Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
|
|
Waves.FourthWaveColour = Color4Extensions.FromHex(@"003a4e");
|
|
|
|
RelativeSizeAxes = Axes.X;
|
|
Height = HEIGHT;
|
|
|
|
Padding = new MarginPadding { Horizontal = -OsuScreen.HORIZONTAL_OVERFLOW_PADDING };
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = new Color4(36, 50, 68, 255)
|
|
},
|
|
new Triangles
|
|
{
|
|
TriangleScale = 5,
|
|
RelativeSizeAxes = Axes.Both,
|
|
ColourLight = new Color4(53, 66, 82, 255),
|
|
ColourDark = new Color4(41, 54, 70, 255),
|
|
},
|
|
},
|
|
},
|
|
new GridContainer
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomCentre,
|
|
RowDimensions = new[]
|
|
{
|
|
new Dimension(GridSizeMode.Absolute, 90),
|
|
new Dimension(),
|
|
new Dimension(GridSizeMode.AutoSize),
|
|
},
|
|
Content = new[]
|
|
{
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Origin = Anchor.TopCentre,
|
|
Anchor = Anchor.TopCentre,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = OsuColour.Gray(10).Opacity(100),
|
|
},
|
|
new FillFlowContainer
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Direction = FillDirection.Vertical,
|
|
Width = content_width,
|
|
Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
|
|
Children = new Drawable[]
|
|
{
|
|
new OsuSpriteText
|
|
{
|
|
Text = @"Gameplay Mods",
|
|
Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold),
|
|
Shadow = true,
|
|
Margin = new MarginPadding
|
|
{
|
|
Bottom = 4,
|
|
},
|
|
},
|
|
new OsuTextFlowContainer(text =>
|
|
{
|
|
text.Font = text.Font.With(size: 18);
|
|
text.Shadow = true;
|
|
})
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Text = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.\nOthers are just for fun.",
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
},
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
// Body
|
|
new OsuScrollContainer
|
|
{
|
|
ScrollbarVisible = false,
|
|
Origin = Anchor.TopCentre,
|
|
Anchor = Anchor.TopCentre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding
|
|
{
|
|
Vertical = 10,
|
|
Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
|
|
},
|
|
Children = new Drawable[]
|
|
{
|
|
ModSectionsContainer = new FillFlowContainer<ModSection>
|
|
{
|
|
Origin = Anchor.TopCentre,
|
|
Anchor = Anchor.TopCentre,
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Spacing = new Vector2(0f, 10f),
|
|
Width = content_width,
|
|
LayoutDuration = 200,
|
|
LayoutEasing = Easing.OutQuint,
|
|
Children = new[]
|
|
{
|
|
CreateModSection(ModType.DifficultyReduction).With(s =>
|
|
{
|
|
s.ToggleKeys = new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
|
|
s.Action = modButtonPressed;
|
|
}),
|
|
CreateModSection(ModType.DifficultyIncrease).With(s =>
|
|
{
|
|
s.ToggleKeys = new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
|
|
s.Action = modButtonPressed;
|
|
}),
|
|
CreateModSection(ModType.Automation).With(s =>
|
|
{
|
|
s.ToggleKeys = new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
|
|
s.Action = modButtonPressed;
|
|
}),
|
|
CreateModSection(ModType.Conversion).With(s =>
|
|
{
|
|
s.Action = modButtonPressed;
|
|
}),
|
|
CreateModSection(ModType.Fun).With(s =>
|
|
{
|
|
s.Action = modButtonPressed;
|
|
}),
|
|
}
|
|
},
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Anchor = Anchor.BottomRight,
|
|
Origin = Anchor.BottomRight,
|
|
Padding = new MarginPadding(30),
|
|
Width = 0.3f,
|
|
Children = new Drawable[]
|
|
{
|
|
ModSettingsContainer = new ModSettingsContainer
|
|
{
|
|
Alpha = 0,
|
|
SelectedMods = { BindTarget = SelectedMods },
|
|
},
|
|
}
|
|
},
|
|
}
|
|
},
|
|
},
|
|
new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
Name = "Footer content",
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Origin = Anchor.TopCentre,
|
|
Anchor = Anchor.TopCentre,
|
|
Children = new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = new Color4(172, 20, 116, 255),
|
|
Alpha = 0.5f,
|
|
},
|
|
FooterContainer = new FillFlowContainer
|
|
{
|
|
Origin = Anchor.BottomCentre,
|
|
Anchor = Anchor.BottomCentre,
|
|
AutoSizeAxes = Axes.Y,
|
|
RelativeSizeAxes = Axes.X,
|
|
RelativePositionAxes = Axes.X,
|
|
Width = content_width,
|
|
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
|
|
Padding = new MarginPadding
|
|
{
|
|
Vertical = 15,
|
|
Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
|
|
},
|
|
Children = new[]
|
|
{
|
|
DeselectAllButton = new TriangleButton
|
|
{
|
|
Width = 180,
|
|
Text = "Deselect All",
|
|
Action = deselectAll,
|
|
Origin = Anchor.CentreLeft,
|
|
Anchor = Anchor.CentreLeft,
|
|
},
|
|
CustomiseButton = new TriangleButton
|
|
{
|
|
Width = 180,
|
|
Text = "Customisation",
|
|
Action = () => ModSettingsContainer.ToggleVisibility(),
|
|
Enabled = { Value = false },
|
|
Alpha = AllowConfiguration ? 1 : 0,
|
|
Origin = Anchor.CentreLeft,
|
|
Anchor = Anchor.CentreLeft,
|
|
},
|
|
CloseButton = new TriangleButton
|
|
{
|
|
Width = 180,
|
|
Text = "Close",
|
|
Action = Hide,
|
|
Origin = Anchor.CentreLeft,
|
|
Anchor = Anchor.CentreLeft,
|
|
},
|
|
}
|
|
}
|
|
},
|
|
}
|
|
},
|
|
},
|
|
},
|
|
};
|
|
|
|
((IBindable<bool>)CustomiseButton.Enabled).BindTo(ModSettingsContainer.HasSettingsForSelection);
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(AudioManager audio, OsuGameBase osu)
|
|
{
|
|
availableMods = osu.AvailableMods.GetBoundCopy();
|
|
|
|
sampleOn = audio.Samples.Get(@"UI/check-on");
|
|
sampleOff = audio.Samples.Get(@"UI/check-off");
|
|
}
|
|
|
|
private void deselectAll()
|
|
{
|
|
foreach (var section in ModSectionsContainer.Children)
|
|
section.DeselectAll();
|
|
|
|
refreshSelectedMods();
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
availableMods.BindValueChanged(_ => updateAvailableMods(), true);
|
|
|
|
// intentionally bound after the above line to avoid a potential update feedback cycle.
|
|
// i haven't actually observed this happening but as updateAvailableMods() changes the selection it is plausible.
|
|
SelectedMods.BindValueChanged(_ => updateSelectedButtons());
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
base.PopOut();
|
|
|
|
foreach (var section in ModSectionsContainer)
|
|
{
|
|
section.FlushAnimation();
|
|
}
|
|
|
|
FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
|
FooterContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
|
|
|
foreach (var section in ModSectionsContainer.Children)
|
|
{
|
|
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
|
section.ButtonsContainer.MoveToX(100f, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
|
section.ButtonsContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
|
|
}
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
base.PopIn();
|
|
|
|
FooterContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
FooterContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
|
|
foreach (var section in ModSectionsContainer.Children)
|
|
{
|
|
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
section.ButtonsContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
section.ButtonsContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
|
}
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
|
|
if (e.ControlPressed) return false;
|
|
|
|
switch (e.Key)
|
|
{
|
|
case Key.Number1:
|
|
DeselectAllButton.TriggerClick();
|
|
return true;
|
|
|
|
case Key.Number2:
|
|
CloseButton.TriggerClick();
|
|
return true;
|
|
}
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => false; // handled by back button
|
|
|
|
private void updateAvailableMods()
|
|
{
|
|
if (availableMods?.Value == null)
|
|
return;
|
|
|
|
foreach (var section in ModSectionsContainer.Children)
|
|
{
|
|
IEnumerable<Mod> modEnumeration = availableMods.Value[section.ModType];
|
|
|
|
if (!Stacked)
|
|
modEnumeration = ModUtils.FlattenMods(modEnumeration);
|
|
|
|
section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null).Select(m => m.DeepClone());
|
|
}
|
|
|
|
updateSelectedButtons();
|
|
OnAvailableModsChanged();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a valid form of a given <see cref="Mod"/> if possible, or null otherwise.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is a recursive process during which any invalid mods are culled while preserving <see cref="MultiMod"/> structures where possible.
|
|
/// </remarks>
|
|
/// <param name="mod">The <see cref="Mod"/> to check.</param>
|
|
/// <returns>A valid form of <paramref name="mod"/> if exists, or null otherwise.</returns>
|
|
[CanBeNull]
|
|
private Mod getValidModOrNull([NotNull] Mod mod)
|
|
{
|
|
if (!(mod is MultiMod multi))
|
|
return IsValidMod(mod) ? mod : null;
|
|
|
|
var validSubset = multi.Mods.Select(getValidModOrNull).Where(m => m != null).ToArray();
|
|
|
|
if (validSubset.Length == 0)
|
|
return null;
|
|
|
|
return validSubset.Length == 1 ? validSubset[0] : new MultiMod(validSubset);
|
|
}
|
|
|
|
private void updateSelectedButtons()
|
|
{
|
|
// Enumeration below may update the bindable list.
|
|
var selectedMods = SelectedMods.Value.ToList();
|
|
|
|
foreach (var section in ModSectionsContainer.Children)
|
|
section.UpdateSelectedButtons(selectedMods);
|
|
}
|
|
|
|
private void modButtonPressed(Mod selectedMod)
|
|
{
|
|
if (selectedMod != null)
|
|
{
|
|
if (State.Value == Visibility.Visible)
|
|
Scheduler.AddOnce(playSelectedSound);
|
|
|
|
OnModSelected(selectedMod);
|
|
|
|
if (selectedMod.RequiresConfiguration && AllowConfiguration)
|
|
ModSettingsContainer.Show();
|
|
}
|
|
else
|
|
{
|
|
if (State.Value == Visibility.Visible)
|
|
Scheduler.AddOnce(playDeselectedSound);
|
|
}
|
|
|
|
refreshSelectedMods();
|
|
}
|
|
|
|
private void playSelectedSound() => sampleOn?.Play();
|
|
private void playDeselectedSound() => sampleOff?.Play();
|
|
|
|
/// <summary>
|
|
/// Invoked after <see cref="availableMods"/> has changed.
|
|
/// </summary>
|
|
protected virtual void OnAvailableModsChanged()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked when a new <see cref="Mod"/> has been selected.
|
|
/// </summary>
|
|
/// <param name="mod">The <see cref="Mod"/> that has been selected.</param>
|
|
protected virtual void OnModSelected(Mod mod)
|
|
{
|
|
}
|
|
|
|
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
|
|
|
|
/// <summary>
|
|
/// Creates a <see cref="ModSection"/> that groups <see cref="Mod"/>s with the same <see cref="ModType"/>.
|
|
/// </summary>
|
|
/// <param name="type">The <see cref="ModType"/> of <see cref="Mod"/>s in the section.</param>
|
|
/// <returns>The <see cref="ModSection"/>.</returns>
|
|
protected virtual ModSection CreateModSection(ModType type) => new ModSection(type);
|
|
|
|
#region Disposal
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
availableMods?.UnbindAll();
|
|
SelectedMods?.UnbindAll();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|