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osu-lazer/osu.Game/Screens/OnlinePlay/Components/ParticipantsDisplay.cs
Dean Herbert 5f880397a9 Increase the minimum size of the scroll bar
Allows easier targetting when there is a lot of content in the scroll view

As discussed in https://github.com/ppy/osu/discussions/24095#discussioncomment-6332398.
2023-07-02 00:04:56 +09:00

60 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.OnlinePlay.Components
{
public partial class ParticipantsDisplay : OnlinePlayComposite
{
public Bindable<string> Details = new Bindable<string>();
public ParticipantsDisplay(Direction direction)
{
OsuScrollContainer scroll;
ParticipantsList list;
AddInternal(scroll = new OsuScrollContainer(direction)
{
Child = list = new ParticipantsList()
});
switch (direction)
{
case Direction.Horizontal:
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
scroll.RelativeSizeAxes = Axes.X;
scroll.Height = ParticipantsList.TILE_SIZE + OsuScrollContainer.SCROLL_BAR_WIDTH + OsuScrollContainer.SCROLL_BAR_PADDING * 2;
list.RelativeSizeAxes = Axes.Y;
list.AutoSizeAxes = Axes.X;
break;
case Direction.Vertical:
RelativeSizeAxes = Axes.Both;
scroll.RelativeSizeAxes = Axes.Both;
list.RelativeSizeAxes = Axes.X;
list.AutoSizeAxes = Axes.Y;
break;
}
}
[BackgroundDependencyLoader]
private void load()
{
ParticipantCount.BindValueChanged(_ => setParticipantCount());
MaxParticipants.BindValueChanged(_ => setParticipantCount(), true);
}
private void setParticipantCount() =>
Details.Value = MaxParticipants.Value != null ? $"{ParticipantCount.Value}/{MaxParticipants.Value}" : ParticipantCount.Value.ToString();
}
}