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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
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/// </summary>
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public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
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{
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/// <summary>
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/// Starts this <see cref="ISpectatorPlayerClock"/>.
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/// </summary>
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new void Start();
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/// <summary>
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/// Stops this <see cref="ISpectatorPlayerClock"/>.
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/// </summary>
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new void Stop();
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/// <summary>
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/// Whether this clock is waiting on frames to continue playback.
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/// </summary>
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Bindable<bool> WaitingOnFrames { get; }
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/// <summary>
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/// Whether this clock is behind the master clock and running at a higher rate to catch up to it.
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/// </summary>
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/// <remarks>
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/// Of note, this will be false if this clock is *ahead* of the master clock.
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/// </remarks>
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bool IsCatchingUp { get; set; }
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/// <summary>
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/// The source clock
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/// </summary>
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IFrameBasedClock Source { set; }
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}
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}
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