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62 lines
1.7 KiB
C#
62 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.IO.Stores;
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namespace osu.Game.IO.Archives
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{
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public abstract class ArchiveReader : IResourceStore<byte[]>
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{
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/// <summary>
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/// Opens a stream for reading a specific file from this archive.
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/// </summary>
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public abstract Stream GetStream(string name);
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public IEnumerable<string> GetAvailableResources() => Filenames;
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public abstract void Dispose();
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/// <summary>
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/// The name of this archive (usually the containing filename).
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/// </summary>
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public readonly string Name;
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protected ArchiveReader(string name)
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{
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Name = name;
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}
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public abstract IEnumerable<string> Filenames { get; }
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public virtual byte[] Get(string name)
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{
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using (Stream input = GetStream(name))
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{
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if (input == null)
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return null;
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byte[] buffer = new byte[input.Length];
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input.Read(buffer);
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return buffer;
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}
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}
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public async Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = default)
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{
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using (Stream input = GetStream(name))
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{
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if (input == null)
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return null;
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byte[] buffer = new byte[input.Length];
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await input.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
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return buffer;
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}
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}
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}
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}
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