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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
17 lines
465 B
C#
17 lines
465 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Screens.Multiplayer
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{
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public class Lobby : ScreenWhiteBox
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{
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protected override IEnumerable<Type> PossibleChildren => new[] {
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typeof(MatchCreate),
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typeof(Match)
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};
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}
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}
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