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osu-lazer/osu.Game/Screens/Select/BeatmapDetailArea.cs
naoey 4ba60ed089
Apply currently selected mods to filter leaderboard scores
Modifies GetScoresRequest to build query string locally instead of using WebRequest.AddParameter since it doesn't support array parameters
2019-07-03 17:04:20 +05:30

91 lines
2.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailArea : Container
{
private const float details_padding = 10;
private readonly Container content;
protected override Container<Drawable> Content => content;
public readonly BeatmapDetails Details;
public readonly BeatmapLeaderboard Leaderboard;
private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
{
get => beatmap;
set
{
beatmap = value;
Leaderboard.Beatmap = beatmap?.BeatmapInfo;
Details.Beatmap = beatmap?.BeatmapInfo;
}
}
public BeatmapDetailArea()
{
AddRangeInternal(new Drawable[]
{
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
OnFilter = (tab, mods) =>
{
Leaderboard.FilterMods = mods;
switch (tab)
{
case BeatmapDetailTab.Details:
Details.Show();
Leaderboard.Hide();
break;
default:
Details.Hide();
Leaderboard.Scope = (BeatmapLeaderboardScope)tab - 1;
Leaderboard.Show();
break;
}
},
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
},
});
AddRange(new Drawable[]
{
Details = new BeatmapDetails
{
RelativeSizeAxes = Axes.X,
Alpha = 0,
Margin = new MarginPadding { Top = details_padding },
},
Leaderboard = new BeatmapLeaderboard
{
RelativeSizeAxes = Axes.Both,
}
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
}
}
}