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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dashboard.Friends;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneFriendsOnlineStatusControl : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private FriendOnlineStreamControl control;
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[SetUp]
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public void SetUp() => Schedule(() => Child = control = new FriendOnlineStreamControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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[Test]
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public void Populate()
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{
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AddStep("Populate", () => control.Populate(new List<User>
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{
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new User
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{
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IsOnline = true
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},
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new User
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{
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IsOnline = false
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},
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new User
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{
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IsOnline = false
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}
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}));
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AddAssert("3 users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.All)?.Count == 3);
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AddAssert("1 online user", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Online)?.Count == 1);
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AddAssert("2 offline users", () => control.Items.FirstOrDefault(item => item.Status == OnlineStatus.Offline)?.Count == 2);
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}
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}
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}
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